Hey, I'm Nicholas Kirlis, a 3D artist based in the Bay Area California. While I primarily deal with character creation, I am also versatile in asset development and world building. My passion for new challenges drive me to be a goal oriented individual. After many years of modeling characters, texturing and working in the game industry pipeline, my long-term goal is to model/design characters and or environments for an AAA Company.
Since my youth, I have had a strong interest in both the medieval and sci-fi genres. Armor work is something I find very much enjoyable resulting me to be both diverse not only in my skill but also my art style. I am proficient in Maya, Zbrush, Mudbox, Marmoset and Photoshop. For world building, I am also experienced in both Unity and Unreal.
--Selected clients: Apple Inc, Funimation Productions, LLC., Lonely Wizard Studios, Mindlance.
My thingiverse account
https://www.thingiverse.com/DavikDesigns/about
Since my youth, I have had a strong interest in both the medieval and sci-fi genres. Armor work is something I find very much enjoyable resulting me to be both diverse not only in my skill but also my art style. I am proficient in Maya, Zbrush, Mudbox, Marmoset and Photoshop. For world building, I am also experienced in both Unity and Unreal.
--Selected clients: Apple Inc, Funimation Productions, LLC., Lonely Wizard Studios, Mindlance.
My thingiverse account
https://www.thingiverse.com/DavikDesigns/about